Accm 1.21
I'm not even gonna write an introduction. Go download and play already!
There's a change log. Lots of critical bugs were fixed including a few security exploits and UE causing things (sentinels are more stable).
There's a change log. Lots of critical bugs were fixed including a few security exploits and UE causing things (sentinels are more stable).
ACCM 1.21.zip
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Oops? Uhh... EOLK DID IT!
*Hides behind Zaxxman pointing at Eolk*
But that's what modding is ABOUT!
So I bashed it even more with a bat!
Anyway, you can just do it yourself i'm busy. (hows that for annoying?)
Lol, like me. I think.
Edit:
Here, this is the function to be used:
FootNotes:
1 = ConstructionTool, MergeTool, NerfGun, NerfBallLauncher, SuperChaingun, RPChaingun, LSMG, snipergun, Bazooka, nukeme, SPistol, Pistol, flamer, AALauncher, melee, SOmelee, KriegRifle, Shotgun, RShotgun, LMissileLauncher, or PBC.
CreateSentinel(Position (Example: 0 0 0), 1);
Note: ConstructionTool, MergeTool, NerfFun, and NerfBallLauncher are useless. SuperChaingun isn't such a good idea.
Yes you are... Why did I ask that?
/me high-fives Zaxx
OWWW
I refuse to let you post up 1.2.