Weekly Update! 1/20/07
Yes! Another update! I've been doing a bit on ACCM lately.
I've just been knocking out and merging a few commands. I saw that some things in ACCM were... taken from Metallic, which was awfully strange. No, I don't mean commands, I mean like, the con tool. I wonder what Blnukem intended to do with Metallic's Con Tool (all it contains is just those attack functions against Dricon)?
Well, anyways, I've got some nice concepts coming through. Here are a few of them:
Comments please. I want to here what you think of these concepts.
I've just been knocking out and merging a few commands. I saw that some things in ACCM were... taken from Metallic, which was awfully strange. No, I don't mean commands, I mean like, the con tool. I wonder what Blnukem intended to do with Metallic's Con Tool (all it contains is just those attack functions against Dricon)?
Well, anyways, I've got some nice concepts coming through. Here are a few of them:
- Commander Camera Control:
I was thinking maybe we could implement more control into the camera. Like, the commander cam can drop artillery (implemented) and build pre-builts on to the land. Maybe, in order to build pre-builts, a field-tech (another new concept) would have to mark the area. This will prevent people from building defenses near the enemy base and have them auto-fire and distract. - Field Tech
Rather than having a Scout who builds, we can have a field tech. The field tech has a small jetting ability and can carry two weapons (preferably the con tool and merge tool). He has a small weapon selection, but a big deploying selection. He even comes with the ability to mark the spots for commander camera. - RPG-type playing
[STRIKE]I was thinking maybe we could implement an RPG-ish mode a bit more like BF2/2142. You get something (help for a name, EXP won't do it) that will count towards a count. Once you get so high in this "count," you rank up, and you can select different abilities. Some suggested abilities would be lower spread, lower clip reload time, inventory expansion, longer flashlight lifetime (heh), and more. [/STRIKE]
Tossed in recycling bin. - Zombie Spawnsphere
Have a deployable/placeable zombie spawnsphere that deploys zombies in a radius. I'm hoping to get it working for indoor and outdoor, so zombies don't spawn in interiors (like they will in ZStalk). - New Weapons
Need to discuss this with Alviss. Ummm... suggestions would be helpful, too!
Comments please. I want to here what you think of these concepts.
Comments
i have a suggestion for how to mark a spot for the building.
if you remember (and i know you do) there is an admin gun in mettalic, that someone made by using the targeting laser, and when you aim and fire, and hold it there long enough, it call a satelite strike, well, you could use that same concept, you take the targeting laser shape, and have it in the targeting laser slot, so when you hit L with the field tech, only he has it.
so when you aim and fire, and hold it there long enough, it will tell the command satelite where to put it.
I very much doubt Nukem was there to remember it, but Captn did post a thread on t3o giving permission to anyone to use his scripts as long as credit was given shortly before he left.
What weapons for him though?
Wisedom instead of Exp? You "learn" how to keep a lower spread and "learn" how to reload faster?
Thanks for the good feedback on the Field-Tech idea (in-game) guys! I'll have to implement it.
I'm going to try to get ACCM 1.2 out tonight. Zombie Survival is still in beta. It'll come with a sample map.
Why don't we just improve the satellite? and i hate the idea of arty drops, the whole idea of CCM is teamwork, you want arty? get a guy to deploy it then mark a target.
Fantasic idea. We would need to improve scout armour, or just make the scout armour into the Field tech.
Ranking up already exists. I hate the RPG idea.
I don't understand, auto spawned zombies?
*Tosses the RPG idea in the recycling bin.*
You know you have to place all of those spawns? Well, maybe we should just make a spawnsphere system, so you don't have to place all those darn spawns...
Yep here it is
*Binman is phantom*
Phantom: Ill put this in my TCCm mod...MUAHAHA!
Why don't we just have zombies spawn randomly around clients. Like stalk, only without scriptobjects and do little checks to make sure the location is valid.. such as on terrain (or in a room rather than in a wall)
HAHA, burn.
Zaxxman:
Stalking spawns zombies around a specified person.
Plenty of good times were had and pretty much everyone who posted on the forums knew eachother, were better informed, and had a better sense of community than the players who chose not to use them for years (many of whom, if asked, would still believe that the community had only ever consisted of only the servers and tribes in game).
We had our ups and downs - once we even had some script kiddie decide to spam the hell out of our specific sub-forum for a day or two, while myself and Mostlikely deleted the threads as best we could - but after everyone knew Vengeance was a flop, the forums slowed gradually, and were not resuscitated after a final worm in the heart.
The classic style on here (except with the header below), among a few titles and phrases, are an homage to the old construction forums.
Between the closure of t2o and the opening of t3o was the time we really got into starting up our own little network. We started out small (also causing a wildfire of construction players with freewebs pages) and built up from there for a couple years, and ended up picking up most of remaining construction forum users on our old site when T3o hit the can.
But,k my dad got a beta disc of T3, and his computer wouldn't even run it, we upgraded the video card twice, and still couldn't get it to work, i watched some T3 videos, and man, it's just not the Tribes i like, the only way i will go to T3 is if T2 dies like T1 did a couple months ago.
The single player isn't bad. The story isn't canon to the universe tribes is set in, but there's some fun to be had.
Right at the moment it's an odd hour and the stats are reporting 216 players on T2.
Revive damn you!
*Fails*
Dont gimme that crap where body is destroyed or changing
*fails...*