Command And Conquer : Red Dawn Mod
Just thought I would get this thread up now. With Alviss working on other things right now, C&C had been mostly put on hold, if not, completely.
However, this Second Variant of C&C is already in development by me. I have ported most of the interfaces into the new mod and with some modification / renaming, will be at the same stage as C&C TC.
So, lets list some details here:
C&C Red Dawn:
Allies v. Soviets
The Buildings:
Buildings in Green are fully functional and complete
Buildings in Yellow are mostly complete with changes needed
Buildings in Red have yet to be started
Allies:
-Power Plant
-Barracks
-Ore Refinery
-Pillbox
-Gun Turret
-War Factory
-Naval Yard?
-Radar Dome
-Airstrip
-Tech Center
-Gap Generator
-Chronosphere
-Proton Collider
Soviets:
-Power Plant
-Barracks
-Ore Refinery
-Flame Tower
-Tesla Coil
-War Factory
-Naval Yard?
-Radar Dome
-Air Field
-Tech Lab
-Repair Pad
-Iron Curtain
-Nuclear Silo
More Info will come later. For now, the buildings are of top priority in this mod
However, this Second Variant of C&C is already in development by me. I have ported most of the interfaces into the new mod and with some modification / renaming, will be at the same stage as C&C TC.
So, lets list some details here:
C&C Red Dawn:
Allies v. Soviets
The Buildings:
Buildings in Green are fully functional and complete
Buildings in Yellow are mostly complete with changes needed
Buildings in Red have yet to be started
Allies:
-Power Plant
-Barracks
-Ore Refinery
-Pillbox
-Gun Turret
-War Factory
-Naval Yard?
-Radar Dome
-Airstrip
-Tech Center
-Gap Generator
-Chronosphere
-Proton Collider
Soviets:
-Power Plant
-Barracks
-Ore Refinery
-Flame Tower
-Tesla Coil
-War Factory
-Naval Yard?
-Radar Dome
-Air Field
-Tech Lab
-Repair Pad
-Iron Curtain
-Nuclear Silo
More Info will come later. For now, the buildings are of top priority in this mod
Comments
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No, this mod is far from dead. Our clan has matches every friday and I host this whenever I feel the need to do so.
And viral bands. INteresting, since I'm fairly sure I can get rid of that just by removing my other accounts creds to a different location. Such as a USB drive.
correction
Yep, My system scans multiple aspects including name, GUID, and multiple aspects of ones IP Address.
You can inspect multiple aspects of an IP adress?
But I hope you know that you still can't avoid an IP ban with a static IP.
A proper training of network addressing would allow you to filter off by Subnetworks, ports, and parts of an IP address, by using scripts that get the numbers between the .'s and then checking it to a list of IPs that are on a certain list, Name banning is quite simple if you have a good plnametocid function (which most mods have). And GUID banning is easy and efficient, if you know how to use it.
And Mezalyth, You obviously know nothing about networking, if you have never entered a router configuration yourself. Just a little something off of the cisco networking academy. This is also on wikipedia.
"Static IP addresses are manually assigned to a computer by an administrator."
See that word Manual, yeah, that means you can change it.
Dynamic IP changes automatically over a period of time by using a NAT pool.