TWM 2 Alpha 1 Status
Here is the current Progress on TWM 2's First Alpha, Once I finish these, I can move into the first official version of it:
- Advanced Ranking System : 100%
- Zombie Implementation : 100%
- Ranking System Implementation : 100%
- Functioning Implementation : 100%
- New And Advanced Weapon Clip System : 100%
- New Weapon Reload System : 100%
- Weapon Mount Rank Check : 100 %
- Chat Commands : 100%
- Inventory Rank Check : 100%
- Weapons : 100%
- Vehicles : 100%
- Vehicle Functioning : 100%
I will update this list as I finish these things.
Over all, I should have this done sometime this week, along with TWM 2.9C, which should be out sometime later today.
- Advanced Ranking System : 100%
- Zombie Implementation : 100%
- Ranking System Implementation : 100%
- Functioning Implementation : 100%
- New And Advanced Weapon Clip System : 100%
- New Weapon Reload System : 100%
- Weapon Mount Rank Check : 100 %
- Chat Commands : 100%
- Inventory Rank Check : 100%
- Weapons : 100%
- Vehicles : 100%
- Vehicle Functioning : 100%
I will update this list as I finish these things.
Over all, I should have this done sometime this week, along with TWM 2.9C, which should be out sometime later today.
Comments
They don't need fixing. Only more need to be added
Just out of intrest, How did you work out the percentages?
Floor((How Many Done / How many to add) * 100)
By the way great mod i played TWM 2 Advanced warfare it enjoyed it greatly you should have a Armour plating, so you can choose and select for your Soldiers, it would be great if you added a heat-scope script and Night-vision and maybe, a weapon flash light or a attchable one for every gun make sure you make the heat-scope/night-vision you can only get at a particular rank, choose what you wish.
I found atleast ten back when I made a gif of Goku getting punched.
They usually leave tags.
Aspects you have mentioned would be clientside, until RC5 comes out, I have no intentions on attempting any client side aspects.
I would be interested in a custom HUD however, If you could do one, that would be fine.
RC3 seems to be taking some time.
Night Vision is a waste. Just turn the gamma up.
Something that reduces lagg would be nice.
I remember in TWM1 on wave50 a huge lagspike which resulted me getting mauled by a ZL.
1. Buddy system /Addbuddy /Delbuddy
2. Radio Squad band selector goes from 1Mhz - 300Mhz /Radioband #
a Squad can choose what band they wish to use on the Radio network
3. Artillery that works like a real artillery, how about a artillery that fires from the ground from a Turret on the ground and you mark the location you want to fire on with a Green Flashing beacon, the beacon will be destoryed after being fired on
4. a Bottomprint command like ACCM but make it better with being able to change the colour of the Characters like green blue red orange ect /Bottomprint
5. how about a new vehicle that can carry tanks. HVC - Heavy Vehicle carrier
6. what about a new, (SA) weapon like a Ioncannon
Thats all for now phantom, i will keep the idea's coming for you.
1. Buddy systems are used in purely construction mods, I have plans to add a custom 'Squad' System in the future.
2. really not sure if we need this yet.
3. Maybe
4. I already have a bottom print command, as well as a center print command, if you know hex colors, then they can be used in the command.
5. I don't think so, maybe though
6. The super chaingun is enough for admin guns. We do not need any more, I may add some mini-nuke in the future, but other than that, I have no plans to implement admin/sa guns beyond that.
Or something to remind you what mode its on.
I accidently deleted a building (after being afk, and finding myself in a maze-like structure with demon zombies).
1.0 is mostly complete now, just a few additional modifications and it should be good to go.