Turret´s
Hey All! i did just downloaded ACCM v 1.1 and then ppl com just for no reason i put in /turret then it say Turret activate or some thing the the turret´s where on nex timme i start the server then i put in /turret and nothing happen so i cant turn on the turret´s so what are im doing wrong it do not say in help meny... Can some one plz tell me what i have to do for it to work. (hope you understand this )
Comments
You restarted the server right? Make sure you deleted all your DSOs (except for the ones in Do_not_delete) and that you clicked on the right shortcut. But, it's probably you didn't delete the DSOs.
There should be batch files that already clean up DSOs. A useful one is called "JTLcleandso.bat" or something similar. If you can't find it (it should be in your ACCM folder, default "Construction"), I'll post it.
Remember, /Zturrets to enable/disable the ability for turrets to shoot zombies or other players...
What is semi-compiled about them?
DSOs... Dynamix Script Objects are executable files for the T2/Torque script virtual machine. They are fully compiled.
All scripts that have been verified as syntactically valid are compiled into DSOs. Since the compilation process can take a non-negligible fraction of a second to perform, the compiled objects are cached for performance reasons. The compiling process can add up to half a minute to the loading time of a server, depending on the number of scripts, and the CPU speed of the server.
The mechanism that the game uses to determine if it should replace the cached copy of a DSO is not very robust, especially when switching between mods (including base). In these cases, the game might incorrectly load a cached DSO instead of compiling a new one.
As a result of this behavior, it is prudent to remove all DSO files that can be regenerated when switching between mods. Some mods contain closed source components, distributed only as DSO files. These special DSO files are typically marked read-only on the file system, thus are skipped by the automated DSO removal batch files.
i look in the media there i found som nice sounds i downloded + the new map but... it dident work and the ACCMFlarland.mis do not work... or is the name in the game Flatland? well i put the files (music filles) in base/music but whhen i start a map. 1 it can bu normal sound in it or it just silent... i dident get so good manual in there...
Also, there is no "ACCMFlatland.mis" if there is, then delete it.
Second, when you extract the music files to Gamedata/base/music you have to play on the updated ACCM maps and turn the music volume up. It can ONLY be heard in T2 from the updated maps in the map pack. (Or if you add them to your own maps)
*searches up Eolk* omg, theres no definition!