CDM & Custom Vehicle 2.0

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Comments

  • Blnukem can't stop getting angry over everything.. That's why we love him so much, because he's perpetually Angry... or Happy and wanting to kill things..

    Anyway, Nao, when are you planning to release all this?
  • idk...

    can you rip a vehicle apart? i want to rip the bombadier seat and gun to use on my cruiser.

    can i change my name to Demonyth? :p
  • Blnukem can't stop getting angry over everything.. That's why we love him so much, because he's perpetually Angry... or Happy and wanting to kill things..

    Anyway, Nao, when are you planning to release all this?

    being evil i thrive in nukems anger and become stronger, i owe him one ;)
  • also, why not add an "automation drive" it snaps to the pilot seat and pilots the vehicle for you, it would work a bit like accm drones: dynamic and.... reasonably able to navigate hard terrain, id also love to be able freely deploy mountpoint deployables onto vehicles so you can transport people, bit like what i was trying to do with a walkway on the back of an mpb
  • To demon: There is a shield module ,and I am still experimenting with the speed module. There is however a warp module that can make you go really fast for a while.

    To Deflun: Yes, I will release it when it's ready

    To Death: I do not plan on adding auto pilot. It would be fairly complicated, and I don't think it is necessary. And, it is impossible to "freely deploy mount points on to vehicles." T2 can only mount stuff to mount points
  • To demon: There is a shield module ,and I am still experimenting with the speed module. There is however a warp module that can make you go really fast for a while.

    Nice, is it like Thyth's shields or does it generate a ff in the path of the projectile, thus deflecting it?
  • To Death: I do not plan on adding auto pilot. It would be fairly complicated, and I don't think it is necessary. And, it is impossible to "freely deploy mount points on to vehicles." T2 can only mount stuff to mount points

    i meant like the mount point deployable thats in tx and bc but in any case, thanks for the quick reply
  • I know thats what you meant, but they would only be able to be located on the vehicle's own mount points. Those mount points can already be mounted to by players with the /enterveh # command.

    And, the shield pack just raises your energy recharge rate by 50%. I might do something that deletes projectiles at the cost of module charge later. (One projectile deleted = charge - [projectile damage *] 2 or something)
  • Kinda like in StaticShapeData::SomefunctionaboutShieldAbsorbDamageInStaticShape.cs();?

    In Tauris i was gunna set up a Shield Gen that creates a space search and generates an FF in the path a Projectile (changes it's angle to look like it's a section of a shield sphere coming into view). and transfers the projectile dmg to the shield gens energy, after the energy has been sapped, crew have the option to "OverDrive" the shields at the cost to the shield gens Hitpoints.

    All this is just so i can yell, "SHE CAN'T TAKE ANYMORE OF THIS CAPTAIN!"
  • yeah....anyway......

    is it possible to join 3 vehicles together?
  • yeah....anyway......

    is it possible to join 3 vehicles together?

    No, quit asking!

    lol, jk
  • quit asking? i dont get it. :/
  • You can't do that with the grab tool
  • can you rip vehicles apart?
    and is it possible to change the armor/health of a veh?
  • "SHE CAN'T TAKE ANYMORE OF THIS CAPTAIN!"

    RE-ROUTE ALL POWER TO THE SHIELDS!
  • RE-ROUTE ALL POWER TO THE SHIELDS!

    THE ENERGY IS SAPPED, OVERDRIVE ISN'T HOLDIN!
  • THE ENERGY IS SAPPED, OVERDRIVE ISN'T HOLDIN!

    SHIT!, I'LL HAVE TO GO IN THERE!

    KEEP HER STEADY!, BUY ME ENOUGH TIME!
  • RE-ROUTE ALL POWER TO THE SHIELDS!
    hurry up captn! we cant hold up for much longer....NO!!!WE LOST JIMMY!

    you maniac! you blew him up!
    DAMN YOU ALL...damn you all to hell!
  • Too late, The captain is fixing the overdrive, he already got past the maze of mechanical hazards, and was in a shootout with an enemy spy.
  • too late for pvt Jimmy...*sobs into teddy bear*
  • ...... can you mount more than 2 guns on a veh?
    2 guns for a 400x70 ship isnt enough.
  • *sigh* No, you can't have more than 2 guns. You also don't mount guns.
  • so whats the point of a giant ship if it doesnt shoot anything???
  • It just looks kewl :D
  • yah, but itl be blown to bits.
  • I think Demon has a point.

    But wait.. didn't Nao said that the ships would already have weapons?
  • I think Demon has a point.

    But wait.. didn't Nao said that the ships would already have weapons?
    i had a point? yay, high score!

    ships already have weaps? probably default ones.
    i want 34 weaps on my 400x70 ship, 2 wont do anything.
  • I've explained this at least twice already:

    You can set the projectile a vehicle fires when you click the fire button. If you wish to have two different projectiles to switch between, then you can add a weapon module. When you toggle the weapon module, the projectile that is fired when you press your mouse button changes.
  • so you can have more than 2 guns, but only 2 different types of projectiles?
    im confused....:(
  • You can have up to two projectiles
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