Advanced Combat Construction Mod
Lots of people are asking about my ACCM mod, so this is just for a brief description about ACCM and what has been added, just to inform everyone who has been asking for the past two weeks.
1. New Chat Commands
2. New Vehicles
3. New Armors
4. New Maps and Gametypes
5. Turrets now Shoot Zombies
Also many other things, This is just a Brief description, if you want more info, head to the ACCM Website: www.freewebs.com/advancedccm
The ACCM Server's IP is: 68.197.172.74:28000
Below are some Pictures of ACCM in action, Enjoy!
1. New Chat Commands
2. New Vehicles
3. New Armors
4. New Maps and Gametypes
5. Turrets now Shoot Zombies
Also many other things, This is just a Brief description, if you want more info, head to the ACCM Website: www.freewebs.com/advancedccm
The ACCM Server's IP is: 68.197.172.74:28000
Below are some Pictures of ACCM in action, Enjoy!
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Comments
Here are some pictures of the Flame Turret in a firing demonstration:
[Note]
Don't edit my posts to make you look better, blnukem.
*Evil*
In fact, I'm unsticking it. Blnukem, we should just make a new thread that goes into detail THEN stick it up, for as a guide.
Here is a list and a description of the weapons that will be in ACCM 1.2
The ACCM MiniGun "Shredder" - The ACCM MiniGun is related to the SAW, with one main difference, The MiniGun was made as an Anti-Zombie weapon. It is greatly in-effective against player armors due to the Heat-Shielding armor. The MiniGun is a 50 Cal, but is a very special 50 Caliber weapon. The MiniGun made in ACCM uses napalm-based 50 Caliber ammunition, which means it will make short work of ANY zombie that is not a Lord, and is PERFECT for Patrols, Defensives and Offensives against zombies. It will also make sure the target is dead by shredding the target up into small pieces.
NOTE: This weapon is ideal to kill zombies, but does poorly against Zombie Lords and Hostile Infantry.
The ACCM Gauss Cannon - The ACCM Gauss Cannon was made for much of the same perpose as the MiniGun, although, it is also idealy suited to destroy hostile vehicles as well. This weapon uses 15 Round Ammo Cartridges and has about 5 Cartridges that is carried by you by default.
NOTE: This weapon is ideal to kill zombies, but does poorly against Zombie Lords and Hostile Infantry.
The ACCM Kinetic Missile Launcher - As SpecOps carry the AT-6 and as the Medium assault units carry the Bazooka, What about the Juggernaut Class? Since the "Juggies" only use heavy weaponry, the Kinetic Missile Launcher was developed as a heavy missile launcher. Instead of using explosives to destroy the target, this uses the Kinetic Energy generated from it's propulsion system. So this weapon is not explosive at all, it is more like when a meteor hits the earth, the energy that is released causes a HUGE explosion. This is the same principal, just smaller and put into a rocket-based form.
NOTE: This weapon has been having... Difficulties being developed, it just goes too fast and causes too big of an explosion, the error will be corrected soon.
HM2 has no more keys, however, the source is still out there. You'd have to compile it, though.
-Linker- found out a way to bypass defense turret. You'd have to know a bit about scripting in order for it to work, though.
(^ omg i get somesorta deja-vu? did i say chewing gum already?^)
And besides, most of the time the admins are killing us!
Punkbuster doesn't support Tribes 2 anyways.