Construction Mod for Unreal?
Hi guys, it's great to see there's still a community surrounding the Construction Mod for Tribes 2. As we all know Construction was (and still is) a fantastic modification that allowed us to whittle away many hours creating crazy structures.
It is these memories that have inspired me to start making a construction mod for Unreal Tournament 3. Now it's still in its infancy but would love to hear your comments. The building process is VERY similar to Tribes Construction Mod in that it uses beams/pads. Take a look at the screenshots and tell me what you think! Many thanks.
It is these memories that have inspired me to start making a construction mod for Unreal Tournament 3. Now it's still in its infancy but would love to hear your comments. The building process is VERY similar to Tribes Construction Mod in that it uses beams/pads. Take a look at the screenshots and tell me what you think! Many thanks.
Comments
I'm afraid I haven't released the mod just yet as I am in the process of ironing out bugs, testing and such. It still feels like I could add a lots of new features but it's having the time and patience (something I lack =p).
I don't have any official site but I do have a facebook fanpage where I post updates on progress. There's more screenshots available but I don't want to bore you all by clogging up the thread! If you are interested however you can check it out here.
Thanks for your interest.
That said, if you need hosting, we're here for you.
I just hope we don't turn out to be the abused little brother
That being said, the other screens are sick.
: o
What does this offer us that T2 Construction Doesnt?
So Far I recognise
-Better Graphics
-New Shapes
But it lacks
-Merging
-Jetpacks
Still its in its infancy I understand, and still looking good.
The YouTube video you saw is a little outdated now. The paint and texture gun has been merged into one and has a little gui for changing settings. Also there's a trigger rifle allowing you to create triggerable actions such as an object moving, dissappearing or making the player teleport.
Yeah you have a point there. When I started creating this mod I didn't in anyway intend to compete with Tribes, it was just a personal project of mine. As is stands it's more of the same but I'm hoping that as it grows it'll open up new possibilities. We shall see.
1. Dynamic structures. I can imagine you can toggle physics on most of those pieces for realistic basewars.
2. Bots anyone? Perhaps the AI is dynamic enough to navigate these structures.
3. Insane zombie action! Zombies will be so much more awesome on UE3 than TGE.
Some clan advertisement doesn't go in a thread about a Construction mod for Unreal Tournament 3?
Perhaps we should stop derailing this fine thread, shall we?
Seriously though, those screen shots (and videos) are simply amazing.
Good luck preventing that with this community >_>
It looks good, I agree, should be done with UDK so people don't need to buy UT3.
:tinfoil:
Agreed
"We like what you did but..." is how projects get destroyed.
(not 100% sure that's what you were saying)
I say go ahead and complete this awesome mod as you envisioned. Then, afterwards we'll see about porting it to a new game engine (etc.).
Have you gotten to use UE3's physiscs for the good of manking yet?
Will you be able to?
I've only briefly touched on the physics system. From what I've seen it doesn't like rescaled objects too much. There's probably a fix for this, I just haven't really looked into it yet.
I liked the idea someone mentioned earlier about base wars. I was thinking about allowing beams/pads to take damage until they reach X amount, once this happens the physics system engages for that object so it appears as though it collapses.
That is just an idea however. My main goal for this mod is construction, not so much about the combat side of things. This is something that can be bought in at a later stage if desired by the community.
My next goal for now is to work on adding deployable lights and (possibly) working on a merge tool. I should have some free time next week to start working on the mod again.
Anyway thanks for your comments everybody, it's appreciated. =D