This has failed to gain my support, first of all, brought up, contains 11 year olds, secondly, the scripters/coders you have listed don't know jack, when it comes to advanced torque script which will be needed when making a TGEA game. It took me 3 weeks, just to get the FPS Demo inside the TGEA to a stage where modeling and weapon development were mostly the main remaining aspects.
Not to mention, you do not have the T2 projectile type C++ code, nor do any of those people know C++.
We have TN, I suggest waiting for a future relase where custom API and zips can be sent to clients to allow players to advance the current game we have.
None of this makes sense... and the fact it took you 3 weeks to modify the starter.fps demo is just pure LOL.
In any case, I admire your courage and determination in attempting to create another Tribes clone, but your efforts are futile sadly. I will not tell you to stop and give up, go ahead and create it, however I will say that using TGEA (or as I said before the UE engine) is a horrible choice. As a license holder myself, both for my attempt at making Meltdown 3 and working with Ascension, it is a royal pain to do ANYTHING with that retarded engine. I regret spending money to buy the engine(s). For those who have somehow turned TGEA into a worthwhile game, I salute them.
I will make a game called Halo: Combat Evolved. It will spark a new series of games to come and be one of the most well known game series on the planet. If you don't think it'll work, fine, gtfo. :rolleyes:
I will go big and start my own MMORPG called World of Warcraft. I will make it pay-to-play starting at $14.99 a month. It'll include two factions, Horde and Alliance. I'll start with 4 races for each faction and see how it goes from there. GTFO if you don't think this will get over 8 million players.
This has failed to gain my support, first of all, brought up, contains 11 year olds, secondly, the scripters/coders you have listed don't know jack, when it comes to advanced torque script which will be needed when making a TGEA game. It took me 3 weeks, just to get the FPS Demo inside the TGEA to a stage where modeling and weapon development were mostly the main remaining aspects.
Not to mention, you do not have the T2 projectile type C++ code, nor do any of those people know C++.
We have TN, I suggest waiting for a future relase where custom API and zips can be sent to clients to allow players to advance the current game we have.
Hey Phantom here's a thought. How about you just shut the fuck up for a change?
As far as I'm aware all have kinda dwindled into nothingness...
I tend not to agree, since crysis was a confimed trilogy (crysis warhead is only to clear up some questions to the original crysis, and crysis wars was an attempt at multiplayer but with more balance) I assume that the team making tribes via cryengine are waiting for any advances before they move into really doing stuff (in terms of a new improved cryengine for example) although i could be wrong.
None of this makes sense... and the fact it took you 3 weeks to modify the starter.fps demo is just pure LOL.
In any case, I admire your courage and determination in attempting to create another Tribes clone, but your efforts are futile sadly.
If you are talking about tribes vengeance then you fail already, since its a known fact that the T comunity didnt exactly take that game to heart, but since this game is being made by players of tribes, I doubt much will go wrong. Unless they do the biggest error of any game production team, not listen to the fan base that support the game.
The only sane people on that list are NinN and Tricon2Elf.
Someone else sane enough for modelling:
netmanx
He's attempting to model the Draakans for me in my T2Bol RPG mod.
Will take me a bit before I can get to start working on it for a while though.
http://www.box.net/shared/lqt5ez0k0n
A test walk cycle of the beta model.
More details should be added once he can conquer the 10,000 poly limit on the Torque exporter in blender.
In any case, I admire your courage and determination in attempting to create another Tribes clone, but your efforts are futile sadly.
If you are talking about tribes vengeance then you fail already, since its a known fact that the T comunity didnt exactly take that game to heart, but since this game is being made by players of tribes, I doubt much will go wrong. Unless they do the biggest error of any game production team, not listen to the fan base that support the game.
He's not talking about T:V (as that was an official [in the eyes of the developers] release), he's talking about the clones (Legends, Ascension, Legions, etc)
Its going to be about a Blood eagle warrior called mezalyth who is recruited into a car company to drive around and give presentations and such about why the company's car is better, assisting him is first mechanic Alviss who is from Diamond sword, second mechanic castiger from starwolf and the trainees, one (she) from BE, one (he) from phoenix and last one (he) from storm. Everyone happy with that? no? well thats too bad, mezalyth owns the comic thread
OK, now every team member must give me thier email address so that you receive a copy of TGEA 1.5 and if you have already received it then in this 2 week period, have a look around
OK, now every team member must give me thier email address so that you receive a copy of TGEA 1.5 and if you have already received it then in this 2 week period, have a look around
Comments
Yes...
None of this makes sense... and the fact it took you 3 weeks to modify the starter.fps demo is just pure LOL.
In any case, I admire your courage and determination in attempting to create another Tribes clone, but your efforts are futile sadly. I will not tell you to stop and give up, go ahead and create it, however I will say that using TGEA (or as I said before the UE engine) is a horrible choice. As a license holder myself, both for my attempt at making Meltdown 3 and working with Ascension, it is a royal pain to do ANYTHING with that retarded engine. I regret spending money to buy the engine(s). For those who have somehow turned TGEA into a worthwhile game, I salute them.
Edit: Elite.
The only sane people on that list are NinN and Tricon2Elf.
No shit sherlock. :cool:
I tend not to agree, since crysis was a confimed trilogy (crysis warhead is only to clear up some questions to the original crysis, and crysis wars was an attempt at multiplayer but with more balance) I assume that the team making tribes via cryengine are waiting for any advances before they move into really doing stuff (in terms of a new improved cryengine for example) although i could be wrong.
If you are talking about tribes vengeance then you fail already, since its a known fact that the T comunity didnt exactly take that game to heart, but since this game is being made by players of tribes, I doubt much will go wrong. Unless they do the biggest error of any game production team, not listen to the fan base that support the game.
Someone else sane enough for modelling:
netmanx
He's attempting to model the Draakans for me in my T2Bol RPG mod.
Will take me a bit before I can get to start working on it for a while though.
http://www.box.net/shared/lqt5ez0k0n
A test walk cycle of the beta model.
More details should be added once he can conquer the 10,000 poly limit on the Torque exporter in blender.
lol...
He's not talking about T:V (as that was an official [in the eyes of the developers] release), he's talking about the clones (Legends, Ascension, Legions, etc)
Yesterday Naosyth said I should totally make a T2 webcomic.
And this thread has inspired me...so much.
So thank you all. If I make it, it's going in the GD.
I'm going to check the forums more often now. This I must see.
thanks again
Shinobi
My e-mail is [email protected]